Tessellation-Free Displacement Mapping for Ray Tracing Posted on 2022/01/10 by Carl Robitaille Tessellation-Free Displacement Mapping for Ray Tracing With a displacement-centric acceleration structure built upon affine arithmetic, our new #SIGGRAPHAsia2021 paper, presented today by Théo Thonat, explains how to perform high-speed ray tracing, without tessellation. More info: https://t.co/hjRB1HGfAp @AdobeResearch @Substance3D pic.twitter.com/L0DJVsj3Zw— Tamy Boubekeur (@boubek) December 16, 2021