The Philosophy of SimCity: An Interview With the Game’s Lead Designer Posted on 2020/10/28 by Carl Robitaille The Philosophy of SimCity: An Interview With the Game’s Lead Designer When developing the #SimCity game…"we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots."~Lead designer Stone Librande: https://t.co/bjbelUcrjy pic.twitter.com/iJUy2oDm9B— Cycling Professor 🚲  (@fietsprofessor) October 27, 2020