{"id":26102,"date":"2020-10-28T09:27:06","date_gmt":"2020-10-28T13:27:06","guid":{"rendered":"https:\/\/blog.carlrobitaille.org\/?p=26102"},"modified":"2020-10-28T09:27:08","modified_gmt":"2020-10-28T13:27:08","slug":"the-philosophy-of-simcity-an-interview-with-the-games-lead-designer","status":"publish","type":"post","link":"https:\/\/blog.carlrobitaille.org\/?p=26102","title":{"rendered":"The Philosophy of SimCity: An Interview With the Game&#8217;s Lead Designer"},"content":{"rendered":"\n<p><a href=\"https:\/\/www.theatlantic.com\/technology\/archive\/2013\/05\/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer\/275724\/\">The Philosophy of SimCity: An Interview With the Game&#8217;s Lead Designer<\/a><\/p>\n\n\n\n<figure class=\"wp-block-embed-twitter wp-block-embed is-type-rich is-provider-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">When developing the <a href=\"https:\/\/twitter.com\/hashtag\/SimCity?src=hash&amp;ref_src=twsrc%5Etfw\">#SimCity<\/a> game&#8230;<br>&quot;we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.&quot;<br><br>~Lead designer Stone Librande: <a href=\"https:\/\/t.co\/bjbelUcrjy\">https:\/\/t.co\/bjbelUcrjy<\/a> <a href=\"https:\/\/t.co\/iJUy2oDm9B\">pic.twitter.com\/iJUy2oDm9B<\/a><\/p>&mdash; Cycling Professor \ud83d\udeb2 \uea00 (@fietsprofessor) <a href=\"https:\/\/twitter.com\/fietsprofessor\/status\/1321043781295243265?ref_src=twsrc%5Etfw\">October 27, 2020<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The Philosophy of SimCity: An Interview With the Game&#8217;s Lead Designer<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35,53],"tags":[],"class_list":["post-26102","post","type-post","status-publish","format-standard","hentry","category-jeux-videos","category-urbanisme"],"_links":{"self":[{"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/posts\/26102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=26102"}],"version-history":[{"count":1,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/posts\/26102\/revisions"}],"predecessor-version":[{"id":26103,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=\/wp\/v2\/posts\/26102\/revisions\/26103"}],"wp:attachment":[{"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=26102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=26102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.carlrobitaille.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=26102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}